Initial commit

This commit is contained in:
Scott Windsor 2025-05-04 15:43:46 -04:00
commit 6610503795
5 changed files with 544 additions and 0 deletions

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MIT License
Copyright (c) 2025 Scott Windsor
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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use chrono::{Local, Timelike};
use std::f64::consts::PI;
use gemini_engine::{
core::{ColChar, Modifier, Vec2D},
gameloop,
primitives::Line,
view::{View, WrappingMode},
ascii::Sprite
};
const FPS: f32 = 4.0;
const VIEW_WIDTH: usize = 80;
const VIEW_HEIGHT: usize = 40;
fn radius(center:Vec2D,r:f64, theta:f64) -> Vec2D{
//put circle logic here
let x = 2.0*r*theta.cos();
let y = r*theta.sin();
let xcoord = center.x + x as i64;
let ycoord = center.y + y as i64;
Vec2D {x:xcoord,y:ycoord}
}
fn main() {
let mut second_theta:f64 = 0.0;
let mut minute_theta:f64 = 0.0;
let mut hour_theta:f64 = 0.0;
let hour_hand_ratio: f64 = 2.0/3.0;
let r:f64 = 15.0;
let center:Vec2D = Vec2D{x:40,y:20};
let end:Vec2D = radius(center,r,second_theta);
let second_hand_char=ColChar::SOLID.with_mod(Modifier::RED);
let minute_hand_char=ColChar::SOLID;
let hour_hand_char=ColChar::SOLID.with_mod(Modifier::CYAN);
let mut view = View::new(VIEW_WIDTH, VIEW_HEIGHT, ColChar::EMPTY).with_wrapping_mode(WrappingMode::Wrap);
let mut second_hand = Line::new(center,end, second_hand_char);
let mut minute_hand = Line::new(center,end, minute_hand_char);
let mut hour_hand = Line::new(center,end, hour_hand_char);
let mut second_disp = Sprite::new(Vec2D::ZERO,"00",Modifier::None);
loop {
view.clear();
let now=Local::now();
let second = now.second() as f64;
let minute = now.minute() as f64;
let hour = now.hour() as f64;
let second_text = second.to_string();
second_theta= (second * PI/30.0) - PI/2.0;
minute_theta= (minute * PI/30.0) - PI/2.0;
hour_theta= ((hour + minute/60.0) * PI/6.0) - PI/2.0;
second_hand.pos1 = radius(center,r,second_theta);
second_disp.texture=second_text;
minute_hand.pos1 = radius(center,r,minute_theta);
hour_hand.pos1= radius(center, r * hour_hand_ratio, hour_theta);
view.draw(&second_hand);
view.draw(&second_disp);
view.draw(&minute_hand);
view.draw(&hour_hand);
let _ = view.display_render();
let _ = gameloop::sleep_fps(FPS, None);
}
}