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file mode 100644 index 0000000..d322fa4 --- /dev/null +++ b/LICENSE @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2025 Scott Windsor + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/src/main.rs b/src/main.rs new file mode 100644 index 0000000..e59fcb0 --- /dev/null +++ b/src/main.rs @@ -0,0 +1,75 @@ +use chrono::{Local, Timelike}; +use std::f64::consts::PI; +use gemini_engine::{ + core::{ColChar, Modifier, Vec2D}, + gameloop, + primitives::Line, + view::{View, WrappingMode}, + ascii::Sprite +}; + +const FPS: f32 = 4.0; +const VIEW_WIDTH: usize = 80; +const VIEW_HEIGHT: usize = 40; + +fn radius(center:Vec2D,r:f64, theta:f64) -> Vec2D{ + //put circle logic here + let x = 2.0*r*theta.cos(); + let y = r*theta.sin(); + let xcoord = center.x + x as i64; + let ycoord = center.y + y as i64; + Vec2D {x:xcoord,y:ycoord} +} + +fn main() { + + let mut second_theta:f64 = 0.0; + let mut minute_theta:f64 = 0.0; + let mut hour_theta:f64 = 0.0; + let hour_hand_ratio: f64 = 2.0/3.0; + + let r:f64 = 15.0; + + let center:Vec2D = Vec2D{x:40,y:20}; + let end:Vec2D = radius(center,r,second_theta); + + let second_hand_char=ColChar::SOLID.with_mod(Modifier::RED); + let minute_hand_char=ColChar::SOLID; + let hour_hand_char=ColChar::SOLID.with_mod(Modifier::CYAN); + + + let mut view = View::new(VIEW_WIDTH, VIEW_HEIGHT, ColChar::EMPTY).with_wrapping_mode(WrappingMode::Wrap); + + let mut second_hand = Line::new(center,end, second_hand_char); + let mut minute_hand = Line::new(center,end, minute_hand_char); + let mut hour_hand = Line::new(center,end, hour_hand_char); + let mut second_disp = Sprite::new(Vec2D::ZERO,"00",Modifier::None); + + loop { + view.clear(); + + let now=Local::now(); + let second = now.second() as f64; + let minute = now.minute() as f64; + let hour = now.hour() as f64; + + let second_text = second.to_string(); + second_theta= (second * PI/30.0) - PI/2.0; + minute_theta= (minute * PI/30.0) - PI/2.0; + hour_theta= ((hour + minute/60.0) * PI/6.0) - PI/2.0; + + second_hand.pos1 = radius(center,r,second_theta); + second_disp.texture=second_text; + minute_hand.pos1 = radius(center,r,minute_theta); + hour_hand.pos1= radius(center, r * hour_hand_ratio, hour_theta); + + view.draw(&second_hand); + view.draw(&second_disp); + view.draw(&minute_hand); + view.draw(&hour_hand); + + let _ = view.display_render(); + let _ = gameloop::sleep_fps(FPS, None); + } +} +