Files
zoitechat/plugins/lua/lua.vcxproj
deepend 45ef2da0ac Added Windows dependency detection to enable/disable the Lua plugin build based on available headers and skip builds when missing.
Updated the Windows build to prefer glib-genmarshal executables with a Python fallback for marshal generation.
Made GTK link dependencies more robust by selecting available ATK library names before assembling GTK libs.
2026-02-06 00:24:24 -07:00

58 lines
3.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Configuration">
<PlatformToolset>v142</PlatformToolset>
<ConfigurationType>DynamicLibrary</ConfigurationType>
</PropertyGroup>
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{4C0F3940-2EEE-4646-82F7-6CE75B9A72F4}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>lua</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\win32\zoitechat.props" />
<PropertyGroup>
<TargetName>$(LuaOutput)</TargetName>
<OutDir>$(ZoiteChatRel)plugins\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(LuaEnabled)'=='true' and '$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;$(OwnFlags);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(Glib);$(LuaInclude);..\..\src\common;$(ZoiteChatLib);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>"$(LuaLib).lib";$(DepLibs);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(DepsRoot)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(LuaEnabled)'=='true' and '$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PreprocessorDefinitions>WIN32;_WIN64;_AMD64_;NDEBUG;_WINDOWS;_USRDLL;$(OwnFlags);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(Glib);$(LuaInclude);..\..\src\common;$(ZoiteChatLib);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>"$(LuaLib).lib";$(DepLibs);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(DepsRoot)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup Condition="'$(LuaEnabled)'=='true'">
<ClCompile Include="lua.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" Condition="'$(LuaEnabled)'=='true'" />
<Target Name="Build" Condition="'$(LuaEnabled)'!='true'">
<Message Text="Lua headers not found; skipping Lua plugin build." Importance="high" />
</Target>
</Project>