Added an explicit copy step that places those menu icons into $(ZoiteChatRel)\share\icons\menu\..., which is already included by the installer’s share\icons\* rule, so they now get installed on Windows.
I also fixed Windows packaging to include what the SVG path needs at runtime: librsvg DLLs, gdk-pixbuf loader modules, and loaders.cache in the release bundle.
Added a corresponding copy step so those icons are emitted into the Windows release tree at $(ZoiteChatRel)\share\icons\..., ensuring parity with Linux icon availability in installed builds.
Removed Adwaita icon bundle copy rules from the Windows packaging project (copy.vcxproj), so share/icons/Adwaita is no longer pulled into Windows build artifacts.
Removed Adwaita icon inclusion from the Windows installer manifest (zoitechat.iss.tt), so installer builds no longer ship Adwaita icon files.
Added a Windows-packaged attribution file at win32/copy/share/adwaita-icons-attribution.txt; because win32/copy/copy.vcxproj already copies share\**\*, this file will be included in the Windows output under share\adwaita-icons-attribution.txt.
The attribution text explicitly uses “GNOME Project” and includes the requested link http://www.gnome.org.
Updated the Inno Setup installer file list to install share\glib-2.0\schemas\* into {app}\share\glib-2.0\schemas under the libs component, so installed builds also ship required schema data.
Updated gtkutil_file_req_response() so only GTK_RESPONSE_ACCEPT runs the file-selection path; all non-accept responses now immediately destroy the dialog via the callback’s dialog pointer, avoiding chooser access on cancel paths.
Kept native chooser handling aligned with that behavior: chooser reads are still gated behind GTK_RESPONSE_ACCEPT, while cleanup remains a single unref path deferred to idle to avoid teardown-in-signal-stack issues on Windows.
Moved all wildcard-based includes (*.dll, **\*, etc.) into an ItemGroup inside the Build target so they’re evaluated at build time instead of as VC project item definitions, preserving the copy behavior
Switched hardcoded DLL names to wildcard patterns (ex: atk-1.0-0.dll → *atk-1.0-0.dll, iconv.dll → *iconv*.dll, etc.) so it correctly picks up lib* prefixed builds.
Made Enchant provider copying resilient by copying lib\enchant\*.dll instead of a single hardcoded libenchant_myspell.dll.
Added optional copy support for LuaJIT DLLs (luajit*.dll) alongside lua51.dll.
win32/installer/zoitechat.iss.tt
Updated DLL Source: entries to match real-world names from dependency bundles using wildcards (*glib-2*.dll, *gtk-3*.dll, etc.).
Added optional LuaJIT inclusion (skip if missing) and wildcarded girepository.
win32/zoitechat.props
Added env overrides so CI (and humans) can actually control paths:
ZOITECHAT_DEPS_PATH
ZOITECHAT_PYTHON3_PATH
already supported ISCC_EXE and now it actually matters.
Fixed glib-genmarshal handling to prefer glib-genmarshal.exe if present (and only use Python script path if needed).
Added library-name auto-detection for MSVC import libs (gtk-3.lib vs gtk-3.0.lib vs libgtk-3.lib, etc.) so linking doesn’t die just because the bundle names differ.
Ensured InstallerEnabled gets re-evaluated after IsccPath is resolved (GTK3 had the order wrong, so installer builds could be silently disabled).
.github/workflows/windows-build.yml
Made artifact collection and plugin validation tolerate win32 vs Win32 output directory naming, instead of assuming humans are consistent (they aren’t).
- Output directly to rel\ instead of to bin\ and then copying files over.
- Deduped Win32 vs x64 configs
- Moved some common properties to hexchat.props
- All build intermediates (except htm's intermediates) are no longer emitted in the source directory