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Switched hardcoded DLL names to wildcard patterns (ex: atk-1.0-0.dll → *atk-1.0-0.dll, iconv.dll → *iconv*.dll, etc.) so it correctly picks up lib* prefixed builds. Made Enchant provider copying resilient by copying lib\enchant\*.dll instead of a single hardcoded libenchant_myspell.dll. Added optional copy support for LuaJIT DLLs (luajit*.dll) alongside lua51.dll. win32/installer/zoitechat.iss.tt Updated DLL Source: entries to match real-world names from dependency bundles using wildcards (*glib-2*.dll, *gtk-3*.dll, etc.). Added optional LuaJIT inclusion (skip if missing) and wildcarded girepository. win32/zoitechat.props Added env overrides so CI (and humans) can actually control paths: ZOITECHAT_DEPS_PATH ZOITECHAT_PYTHON3_PATH already supported ISCC_EXE and now it actually matters. Fixed glib-genmarshal handling to prefer glib-genmarshal.exe if present (and only use Python script path if needed). Added library-name auto-detection for MSVC import libs (gtk-3.lib vs gtk-3.0.lib vs libgtk-3.lib, etc.) so linking doesn’t die just because the bundle names differ. Ensured InstallerEnabled gets re-evaluated after IsccPath is resolved (GTK3 had the order wrong, so installer builds could be silently disabled). .github/workflows/windows-build.yml Made artifact collection and plugin validation tolerate win32 vs Win32 output directory naming, instead of assuming humans are consistent (they aren’t).
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