Files
zoitechat/.github
deepend 874ea99492 win32/copy/copy.vcxproj
Switched hardcoded DLL names to wildcard patterns (ex: atk-1.0-0.dll → *atk-1.0-0.dll, iconv.dll → *iconv*.dll, etc.) so it correctly picks up lib* prefixed builds.
  Made Enchant provider copying resilient by copying lib\enchant\*.dll instead of a single hardcoded libenchant_myspell.dll.
  Added optional copy support for LuaJIT DLLs (luajit*.dll) alongside lua51.dll.

win32/installer/zoitechat.iss.tt
  Updated DLL Source: entries to match real-world names from dependency bundles using wildcards (*glib-2*.dll, *gtk-3*.dll, etc.).
  Added optional LuaJIT inclusion (skip if missing) and wildcarded girepository.

win32/zoitechat.props
  Added env overrides so CI (and humans) can actually control paths:
  ZOITECHAT_DEPS_PATH
  ZOITECHAT_PYTHON3_PATH
  already supported ISCC_EXE and now it actually matters.
  Fixed glib-genmarshal handling to prefer glib-genmarshal.exe if present (and only use Python script path if needed).
  Added library-name auto-detection for MSVC import libs (gtk-3.lib vs gtk-3.0.lib vs libgtk-3.lib, etc.) so linking doesn’t die just because the bundle names differ.
  Ensured InstallerEnabled gets re-evaluated after IsccPath is resolved (GTK3 had the order wrong, so installer builds could be silently disabled).

.github/workflows/windows-build.yml
  Made artifact collection and plugin validation tolerate win32 vs Win32 output directory naming, instead of assuming humans are consistent (they aren’t).
2026-02-14 15:57:41 -07:00
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2026-02-14 15:57:41 -07:00