Updated the Inno Setup installer file list to install share\glib-2.0\schemas\* into {app}\share\glib-2.0\schemas under the libs component, so installed builds also ship required schema data.
Updated gtkutil_file_req_response() so only GTK_RESPONSE_ACCEPT runs the file-selection path; all non-accept responses now immediately destroy the dialog via the callback’s dialog pointer, avoiding chooser access on cancel paths.
Kept native chooser handling aligned with that behavior: chooser reads are still gated behind GTK_RESPONSE_ACCEPT, while cleanup remains a single unref path deferred to idle to avoid teardown-in-signal-stack issues on Windows.
Switched hardcoded DLL names to wildcard patterns (ex: atk-1.0-0.dll → *atk-1.0-0.dll, iconv.dll → *iconv*.dll, etc.) so it correctly picks up lib* prefixed builds.
Made Enchant provider copying resilient by copying lib\enchant\*.dll instead of a single hardcoded libenchant_myspell.dll.
Added optional copy support for LuaJIT DLLs (luajit*.dll) alongside lua51.dll.
win32/installer/zoitechat.iss.tt
Updated DLL Source: entries to match real-world names from dependency bundles using wildcards (*glib-2*.dll, *gtk-3*.dll, etc.).
Added optional LuaJIT inclusion (skip if missing) and wildcarded girepository.
win32/zoitechat.props
Added env overrides so CI (and humans) can actually control paths:
ZOITECHAT_DEPS_PATH
ZOITECHAT_PYTHON3_PATH
already supported ISCC_EXE and now it actually matters.
Fixed glib-genmarshal handling to prefer glib-genmarshal.exe if present (and only use Python script path if needed).
Added library-name auto-detection for MSVC import libs (gtk-3.lib vs gtk-3.0.lib vs libgtk-3.lib, etc.) so linking doesn’t die just because the bundle names differ.
Ensured InstallerEnabled gets re-evaluated after IsccPath is resolved (GTK3 had the order wrong, so installer builds could be silently disabled).
.github/workflows/windows-build.yml
Made artifact collection and plugin validation tolerate win32 vs Win32 output directory naming, instead of assuming humans are consistent (they aren’t).