Removed Adwaita icon bundle copy rules from the Windows packaging project (copy.vcxproj), so share/icons/Adwaita is no longer pulled into Windows build artifacts.
Removed Adwaita icon inclusion from the Windows installer manifest (zoitechat.iss.tt), so installer builds no longer ship Adwaita icon files.
Updated the Inno Setup installer file list to install share\glib-2.0\schemas\* into {app}\share\glib-2.0\schemas under the libs component, so installed builds also ship required schema data.
Updated gtkutil_file_req_response() so only GTK_RESPONSE_ACCEPT runs the file-selection path; all non-accept responses now immediately destroy the dialog via the callback’s dialog pointer, avoiding chooser access on cancel paths.
Kept native chooser handling aligned with that behavior: chooser reads are still gated behind GTK_RESPONSE_ACCEPT, while cleanup remains a single unref path deferred to idle to avoid teardown-in-signal-stack issues on Windows.
Added a PowerShellPath resolution chain in zoitechat.props so builds can use:
POWERSHELL_EXE override,
%WINDIR%\System32\WindowsPowerShell\v1.0\powershell.exe when present,
fallback powershell.exe from PATH.
Switched hardcoded DLL names to wildcard patterns (ex: atk-1.0-0.dll → *atk-1.0-0.dll, iconv.dll → *iconv*.dll, etc.) so it correctly picks up lib* prefixed builds.
Made Enchant provider copying resilient by copying lib\enchant\*.dll instead of a single hardcoded libenchant_myspell.dll.
Added optional copy support for LuaJIT DLLs (luajit*.dll) alongside lua51.dll.
win32/installer/zoitechat.iss.tt
Updated DLL Source: entries to match real-world names from dependency bundles using wildcards (*glib-2*.dll, *gtk-3*.dll, etc.).
Added optional LuaJIT inclusion (skip if missing) and wildcarded girepository.
win32/zoitechat.props
Added env overrides so CI (and humans) can actually control paths:
ZOITECHAT_DEPS_PATH
ZOITECHAT_PYTHON3_PATH
already supported ISCC_EXE and now it actually matters.
Fixed glib-genmarshal handling to prefer glib-genmarshal.exe if present (and only use Python script path if needed).
Added library-name auto-detection for MSVC import libs (gtk-3.lib vs gtk-3.0.lib vs libgtk-3.lib, etc.) so linking doesn’t die just because the bundle names differ.
Ensured InstallerEnabled gets re-evaluated after IsccPath is resolved (GTK3 had the order wrong, so installer builds could be silently disabled).
.github/workflows/windows-build.yml
Made artifact collection and plugin validation tolerate win32 vs Win32 output directory naming, instead of assuming humans are consistent (they aren’t).
Fixed ISCC path normalization by trimming surrounding quotes from ZOITECHAT_ISCC_PATH and storing discovered default paths unquoted (so they can be checked reliably with Exists(...)).
Fixed installer invocation by quoting $(IsccPath) at execution time in the pre-build command, which supports paths like C:\Program Files (x86)\Inno Setup 6\ISCC.exe
Python3Enabled (python executable + import lib + cffi)
PerlEnabled (perl executable + perl runtime DLL + gendef.exe)
InstallerEnabled (Inno Setup iscc.exe).
Updated the Python plugin project to compile only when Python3Enabled is true, and otherwise emit a clear skip message instead of failing prebuild/import steps.
Updated the Perl plugin project similarly to gate build steps on PerlEnabled and print a skip message when prerequisites are missing.
Updated the installer project so it only uses C++ targets when InstallerEnabled is true, with a fallback skip message when Inno Setup is unavailable.