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Use bundled beep file for beep alerts
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@@ -2218,7 +2218,7 @@ sound_find_command (void)
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}
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void
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sound_play (const char *file, gboolean quiet)
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sound_play (const char *file, gboolean quiet, gboolean hexchat_beep)
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{
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char *buf;
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char *wavfile;
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@@ -2233,10 +2233,10 @@ sound_play (const char *file, gboolean quiet)
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return;
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#ifdef WIN32
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/* check for fullpath */
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if (file[0] == '\\' || (((file[0] >= 'A' && file[0] <= 'Z') || (file[0] >= 'a' && file[0] <= 'z')) && file[1] == ':'))
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/* check for fullpath; also use full path if hexchat_beep is TRUE, which should *only* happen when invoked by fe_beep() */
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if (hexchat_beep || file[0] == '\\' || (((file[0] >= 'A' && file[0] <= 'Z') || (file[0] >= 'a' && file[0] <= 'z')) && file[1] == ':'))
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#else
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if (file[0] == '/')
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if (hexchat_beep || file[0] == '/')
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#endif
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{
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wavfile = g_strdup (file);
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@@ -2308,7 +2308,7 @@ void
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sound_play_event (int i)
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{
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if (sound_files[i])
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sound_play (sound_files[i], FALSE);
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sound_play (sound_files[i], FALSE, FALSE);
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}
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static void
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