mirror of
https://github.com/ZoiteChat/zoitechat.git
synced 2026-03-12 00:30:19 +00:00
147 lines
4.4 KiB
Markdown
147 lines
4.4 KiB
Markdown
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# Debugging ZoiteChat on macOS (Xcode + CLI)
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If the unsigned `.app` launches but does nothing (or immediately exits), use the steps below to get actionable logs and a debugger session.
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## 1) Build with debug symbols
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ZoiteChat uses Meson. Build a debug configuration first so LLDB can show useful backtraces.
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```bash
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meson setup build-macos-debug --buildtype=debug
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meson compile -C build-macos-debug
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```
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This project default is `debugoptimized`, but a full `debug` build is better while diagnosing crashes/startup issues.
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## 2) Bundle the app and verify deployment target
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Use the existing bundle script:
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```bash
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cd osx
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./makebundle.sh
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```
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The generated `Info.plist` should keep:
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- `LSMinimumSystemVersion = 11.0`
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That is the project’s explicit minimum runtime target for macOS 11+.
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## 3) Sanity-check the Mach-O binary in the bundle
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Confirm architecture(s), deployment target, and linked libraries:
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```bash
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file ZoiteChat.app/Contents/MacOS/ZoiteChat-bin
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otool -l ZoiteChat.app/Contents/MacOS/ZoiteChat-bin | rg -n "LC_BUILD_VERSION|minos|sdk"
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otool -L ZoiteChat.app/Contents/MacOS/ZoiteChat-bin
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```
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For widest compatibility, build universal (`arm64` + `x86_64`) or build separately per arch and test each on matching hosts.
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## 4) Ad-hoc sign for local debugging
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Unsigned GUI binaries can fail in unhelpful ways because of hardened runtime/quarantine/Gatekeeper interactions. For local debugging, ad-hoc sign the app:
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```bash
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xattr -dr com.apple.quarantine ZoiteChat.app
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codesign --force --deep --sign - ZoiteChat.app
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codesign --verify --deep --strict --verbose=2 ZoiteChat.app
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```
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## 5) Launch from Terminal first (before Xcode)
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Direct launch exposes stdout/stderr and validates the launcher environment:
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```bash
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./ZoiteChat.app/Contents/MacOS/ZoiteChat
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```
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The launcher script sets GTK/Pango/GDK environment variables. If direct launch fails, capture that output first.
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## 6) Debug with LLDB (reliable baseline)
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Debug the real executable inside the bundle:
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```bash
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lldb -- ZoiteChat.app/Contents/MacOS/ZoiteChat-bin
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(lldb) run
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(lldb) bt
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```
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If it exits instantly, set breakpoints on startup entry points (for example `main`) and re-run.
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## 7) Debug with Xcode (if you prefer GUI)
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Xcode works best when opening the executable directly instead of importing build scripts.
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1. **File → Open…** and select `ZoiteChat.app/Contents/MacOS/ZoiteChat-bin`.
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2. In **Product → Scheme → Edit Scheme…**
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- Executable: `ZoiteChat-bin`
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- Working directory: repo root (or `osx/`)
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- Add environment variables equivalent to the launcher if needed.
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3. Run under debugger.
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If Xcode “runs” but no UI appears, compare its environment to `osx/launcher.sh` and copy missing GTK-related variables into the scheme.
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## 8) Capture macOS crash diagnostics
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Even if no dialog appears, macOS usually logs termination reasons:
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```bash
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log stream --style compact --predicate 'process == "ZoiteChat-bin"'
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```
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Also check:
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- `~/Library/Logs/DiagnosticReports/`
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## 9) Frequent root causes for “silent” startup failures
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- Missing GTK runtime libraries in app bundle (`otool -L` shows unresolved paths).
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- Incorrect `@rpath`/install names after bundling.
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- Running under Rosetta mismatch (x86_64 binary with arm64-only deps or vice versa).
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- Quarantine/signature issues on unsigned artifacts.
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- Missing `GDK_PIXBUF_MODULE_FILE`, `GTK_IM_MODULE_FILE`, or schema paths.
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### "Bad CPU type in executable"
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This means the bundled `ZoiteChat-bin` architecture does not match the Mac you are running on.
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- Intel Mac requires `x86_64`
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- Apple Silicon requires `arm64` (or Rosetta + `x86_64`)
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Check the binary quickly:
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```bash
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file ZoiteChat.app/Contents/MacOS/ZoiteChat-bin
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```
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Build for Intel explicitly when needed:
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```bash
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export CFLAGS="-arch x86_64"
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export LDFLAGS="-arch x86_64"
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meson setup build-macos-intel --buildtype=debug
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meson compile -C build-macos-intel
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```
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If your dependency stack supports it, build universal (`arm64` + `x86_64`) and verify with `lipo -info`.
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## 10) Recommended compatibility settings for macOS 11+
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- Keep `LSMinimumSystemVersion` at `11.0`.
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- Build on the oldest macOS SDK/toolchain that still supports your dependencies, or explicitly set:
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```bash
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export MACOSX_DEPLOYMENT_TARGET=11.0
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```
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- Verify with `otool -l` that `minos` is actually `11.0` in the final executable.
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---
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If you want, we can add an Xcode scheme file to this repo that mirrors `osx/launcher.sh` so “Run” in Xcode behaves exactly like launching the app bundle from Finder/Terminal.
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