Removed debugging stuff

This commit is contained in:
Scott Windsor 2025-05-04 16:55:55 -04:00
parent 93b5ffad29
commit 75ff6bb5b8
1 changed files with 0 additions and 5 deletions

View File

@ -5,7 +5,6 @@ use gemini_engine::{
gameloop,
primitives::Line,
view::{View, WrappingMode},
ascii::Sprite
};
const FPS: f32 = 4.0;
@ -43,7 +42,6 @@ fn main() {
let mut second_hand = Line::new(center,end, second_hand_char);
let mut minute_hand = Line::new(center,end, minute_hand_char);
let mut hour_hand = Line::new(center,end, hour_hand_char);
let mut second_disp = Sprite::new(Vec2D::ZERO,"00",Modifier::None);
loop {
view.clear();
@ -53,18 +51,15 @@ fn main() {
let minute = now.minute() as f64;
let hour = now.hour() as f64;
let second_text = second.to_string();
second_theta= (second * PI/30.0) - PI/2.0;
minute_theta= (minute * PI/30.0) - PI/2.0;
hour_theta= ((hour + minute/60.0) * PI/6.0) - PI/2.0;
second_hand.pos1 = radius(center,r,second_theta);
second_disp.texture=second_text;
minute_hand.pos1 = radius(center,r,minute_theta);
hour_hand.pos1= radius(center, r * hour_hand_ratio, hour_theta);
view.draw(&second_hand);
view.draw(&second_disp);
view.draw(&minute_hand);
view.draw(&hour_hand);